Spawn Elytra System
The Spawn Elytra System gives players temporary elytra flight inside a defined elytra zone. An area set up by server administrators, usually around spawn or the starting island. The feature helps players comfortably spread out across a larger area at the beginning of a season or event, without needing to equip their own elytra.
This system was inspired by the Craft Attack series and is designed to make the early-game experience smoother and more dynamic. It allows everyone to take off and glide quickly from the starting area without granting long-term flight advantages.
How It Works
Inside the elytra zone, you can activate flight by double jumping, just like with a regular elytra. Once in the air, the spawn elytra behaves almost exactly like a normal one.
While gliding, you can press the Swap Item With Off Hand key (F by default) to receive a one-time boost. This helps you gain a bit of altitude or reach distant areas more easily.
The spawn elytra can only be activated inside the elytra zone. Once you’ve taken off, you can glide beyond the zone’s boundaries until you land. However, you cannot start flying again unless you re-enter the defined zone.
Landing Rules & Improvements
In older versions of this system (from third-party plugins), players occasionally got stuck in the flying state after landing. Our implementation improves landing detection and state management, making it very unlikely to remain stuck in flight.
In the rare event that it does happen, simply logging out and back in will always fix it. However, it’s not recommended to log out mid-flight.
Restrictions
- The spawn elytra is only available in Survival and Adventure modes.
- Firework rockets cannot be used with the spawn elytra (this can be changed in the config).
- If you have an actual elytra equipped, using the spawn elytra will drain durability from it.
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